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: ( ;| |(.-‘ | | | |(.-‘ | | |(.-‘ | | | ( )
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Game: Quell Memento
Platform: Android (also available on iOS and PS Vita)
Game Publisher: Fallen Tree Games
Guide Created: Sept 10, 2013
Last Updated: Nov 18, 2014
Version: 1.23
Author: HSuke
Email: HeavySnarker yahoo com
This is my very first game guide.
Please contact me if you see any typos, mistakes, or other things I may
have overlooked. Suggestions are appreciated. Thanks!
========================
|| Table of Contents ||
========================
Introduction……………….[SecIntro]
Abbreviations and Legend…….[SecLeg]
Stage Walkthroughs………….[SecWalk]
Prologue………………..[Chpt01]
Illumination…………….[Chpt02]
A Cold Heart…………….[Chpt03]
Ray of Light…………….[Chpt04]
Positive Energy………….[Chpt05]
Guiding Spirit…………..[Chpt06]
In Bloom………………..[Chpt07]
Resolution………………[Chpt08]
Testament……………….[Chpt09]
Timekeeper Levels………..[TKLevels]
FAQ……………………….[SecFAQ]
Achievements…………….[Achieve]
Acknowledgements…………[Acknowl]
===================
|| Introduction || [SecIntro]
===================
Quell Memento is the 3rd release in a series of puzzle games by Fallen
Tree Games. The objective of each level is to swipe an orb in the
correct combination of directions to complete the tasks of that level.
The 3rd game in the series contains these new additions:
Light panels that change color to match any orbs that passes by. The
objective is usually to turn these blue
Battery switches that turn the light panels off/on without changing
their color
Colored Beams that light similar-colored diamonds. The objective is
to light every diamond their respective color
In certain levels, red orbs will automatically move along a path
whenever a blue orb moves
Roses – Toggle between open and closed states whenever they are
bumped. When in the open state, they can break orbs.
This guide is a complete walkthrough to beating the 144 story and 24
timekeeper levels using the minimum moves, and obtaining the 145 hidden
jewels and 24 time pieces.
There are 4 levels per stage, 4 stages per chapter, and 9 chapters in
the game. In addition to its Timekeeper levels, Quell Memento is actually
twice as long as its prequel, Quell Reflect.
Some of the puzzles (especially the timekeeper ones) are very difficult
and took me > 30 minutes to solve. Do expect to get stuck quite a few.
Copyright disclaimer: All solutions in this guide were discovered
separately by me (without using the in-game solutions) except where
stated (i.e. a few of the “Better than Us” solutions).
===============================
|| Abbreviations and Legend || [SecLeg]
===============================
U – Up
D – Down
L – Left
R – Right
O1, O2, O3, etc. – Orb / Raindrop
Orbs (aka raindrops) are labeled in order starting from the top-left
corner … going top-to-down, and then left-to-right
For example, the 5 orbs below would be labeled as such:
O1 . . . O4
. . O3. .
O2 . . . O5
========================
|| Stage Walkthrough || [SecWalk]
========================
*** Chapter 1 – Prologue *** [Chpt01]
The first chapter starts off with the most basic and easiest levels in
the game.
Prologue – Stage 1 [Chpt01Stg1]
Level 1 – The Beginning of the End (4)
Solution: U L D R
Jewel: U D U D U D
Level 2 – Trapped Within (8)
Solution: L D R U L D R L
Jewel: L D R U DUDUD
Level 3 – Edge of Reason (6)
Solution: U L D R D R
Jewel: U L RLRLR
Level 4 – Early Days (5)
Solution:
O1: R D L
O2: D L
Jewel: O2: D UDUDU
Prologue – Stage 2 [Chpt01Stg2]
Level 1 – Distant Memories
Solution: L D R U L D (6)
Jewel: L D UDUDU
Level 2 – Keepsake (14)
Solution: L R D R D L U L U R U D L U R
Jewel: L R D R D L UDU
Level 3 – Combined Effort (10)
Solution:
O1: D R U R D R D L
O3: U L
Jewel: O2: D R U RLRLR
Level 4 – Autumn Years (5)
Solution: U L U L D
Jewel: L UDUDU
Prologue – Stage 3 [Chpt01Stg3]
Level 1 – Temptation (5)
Solution: L U L D R
Jewel: L U LRLRL
Level 2 – Cut Down (7)
Solution: U R D L D R D
Jewel: L D RLRLR
Level 3 – Living Apart (7)
Solution:
O1: R L U
O2: R U L D
Jewel: O2: R (ULDR)x2
Timekeeper Portal 1am: O2: R U L D UDUDU
Level 4 – Walking on Broken Glass (7)
Solution:
O1: D R
O2: D L D L R
Jewel: O1: D RLRLR
Prologue – Stage 4 [Chpt01Stg4]
Level 1 – Playing Cupid (7)
Solution: R U L D L U L
Jewel: R U L DUDUD
Timekeeper Portal 2am: R U L D L U DUDUD
Level 2 – The Prospector (11)
Solution: D L U L D L R (break gold) U R D L
Jewel: R D UDUDU
Level 3 – Angle of Attack (5)
Solution: D L U R D
Jewel: L D L U RLRLR
Level 4 – Gold Ruse (8)
Solution: L D R U R U D L
Jewel: R D UDUDU
*** Chapter 02 – Illumination *** [Chpt02]
This chapter introduces light blocks, which change color to red, blue,
or gold to match the color of the orb that passes them. In
order to pass the level, all blocks must be turned blue. In addition,
there are batteries that turn lights on and off. Lights won’t change
color when they’re off.
Illumination – Stage 1 [Chpt02Stg1]
Level 1 – Blue Shift (6)
Solution: R D L U R D
Jewel: R D L U R LRLRL
Level 2 – Everybody Hertz (11)
Solution: U R L D L R U R U L D
Jewel: D L U DUDUD
Level 3 – Satellite (5)
Solution: U D R U L
Jewel: You can’t miss it
Level 4 – Stoplights (6)
Solution:
O1: U R D
O2: U L D
Jewel: O1: U DUDUD
Illumination – Stage 2 [Chpt02Stg2]
Level 1 – Inside Track (7)
Solution:
O1: R D L U
O2: R U L
Jewel: You can’t miss it. It’s hidden behind the gold block.
Level 2 – Negativity (11)
Solution: L D R U L R D R D U R
Jewel: R U R U R D R DUDUD
Level 3 – Necklace (5)
Solution: U R D L U
Jewel: U R L DUDUD
Level 4 – Circuit Training (5)
Solution: D R U D R L U R U L D R U L D R U
Jewel: D L U R LRLRL
Illumination – Stage 3 [Chpt02Stg3]
Level 1 – The Exchange (12)
Solution:
O1: L D
O2: R U L U R U L
O1: D R U
Jewel: In the top left corner.
O1: L D
O2: R U L U R U L UDUDU
Level 2 – Hang Back (11)
Solution:
O2: L
O1: U R U L D R U
O2: R U L
Jewel: O1: U R U L D R LRLRL
Level 3 – Savior (9)
Solution:
O2: D L U R D L
O1: U L D
Jewel: O2: D L U R D L RLRLR
Level 4 – Pushover (9)
Solution:
O2: U
O1: R
O2: D L D R D L U
Jewel:
O2: U L
O1: R U R D L D LRLRL
Timekeeper Portal 3am:
O2: U L
O1: R U R D L D L D R
O2: R D L D R D L RLRLR
Illumination – Stage 4 [Chpt02Stg4]
Level 1 – Trip Switch (15)
Solution: R D L R U L D L U D R U R D L
Jewel: L D UDUDU
Level 2 – Elevator (10)
Solution:
O1: D
O2: L U R D
O1: U
O2: U L D
O1: D
Jewel: O2: R U DUDUD
Level 3 – On-Off Relationship (16)
Solution: L U R L D R U D L D R L U L D U
Jewel: D L D R L U L D UDUDU
Level 4 – Doorstop (15)
Solution: L D L D U R U L R D R U D L U
Jewel: L D L D U R U L RLRLR
*** Chapter 03 – A Cold Heart *** [Chpt03]
This chapter introduces ice blocks that break upon impact.
A Cold Heart – Stage 1 [Chpt03Stg1]
Level 1 – Ice Cubism (4)
Solution: R D R U
Jewel: R D RLRLR
Level 2 – Battering Ram (6)
Solution:
O1: L D R R R R
O2: R
Jewel: O1: L
Level 3 – Long-lost Relative (6)
Solution:
O2: L D R U R
O1: U
Jewel: O2: R
Timekeeper Portal 4am: O2: L D R LRLRL
Level 4 – Destructive Behavior (16)
Solution:
O2: L D L U L L D D
O1: L U R U R R D D
Jewel: O2: L D L RLRLR
A Cold Heart – Stage 2 [Chpt03Stg2]
Level 1 – Treasure Hunt (12)
Solution: L D R U R U R D R D L L
Jewel: L D R U R DUDUD
Level 2 – Minefield (7)
Solution:
O1: L D
O2: L U L R U
Jewel:
O1: L D
O2: L RLRLR
Level 3 – The Proposal (7)
Solution: L U L D R U R
Jewel: U L DUDUD
Timekeeper Portal 5am: U L D L U L D R U R LRLRL
Level 4 – Unanswered (9)
Solution: R U L D R L U R D
Jewel: R U L DUDUD
A Cold Heart – Stage 3 [Chpt03Stg3]
Level 1 – Separate Ways (22)
The first hard level. There’s a way to beat it better than
perfect in 20 moves using a trick. See [SecBtU]
Solution:
O1: L U R D R D L D R L (trick is to move back left here)
O2: R U R D
O1: R U
O2 L U L D R U
Jewel: O1: L U R LRLRL
Level 2 – The Mailbox (8)
Solution: D L L U D R U L
Jewel: R U L R L R L RLRLR
Level 3 – Outward (4)
Solution: L D L R
Jewel: L U
Level 4 – Freeze Out (11)
Solution: R D L D D U R R U L D
Jewel: R D L D D U R R LRLRL
A Cold Heart – Stage 4 [Chpt03Stg4]
Level 1 – Direct Approach (11)
Solution: L L L L R U L L L D D
Jewel: L L L L R U L L L L D UDUDU
Level 2 – Coming Round the Mountain (12)
Solution: L U R U D R U R D U R D
Jewel: L U R LRLRL
Level 3 – Goldrush! (13)
Solution: U R U R U L U L U D R U L
Jewel: U R D L U DUDUD
Timekeeper Portal 6am: U R U R U L U L U D R U R
Level 4 – Don’t Be Greedy (16)
Solution: U R D U R (clear 1 gold block) L D R D R D L U R U L
Jewel: U R D R (DLDR)x2
Timekeeper Portal 7am: U R D U R (clear 1 gold block) L D R D
R D L U R U DUDUD
*** Chapter 04 – Ray of Light *** [Chpt04]
This chapter introduces orbs that produce beams. The objective is to
light the diamonds with their respective color beam.
Ray of Light – Stage 1 [Chpt04Stg1]
Level 1 – At First Light (4)
Solution: R U R U
Jewel: L UDUDU
Level 2 – Prime Location (5)
Solution: R D L D L
Jewel: R D L D RLRLR
Level 3 – Beacon (6)
Solution: L U D L U R
Jewel: L LRLRL
Level 4 – Weighed Down (9)
Solution: U R U L D R D L D
Jewel: U R (ULDLDR)x2
Ray of Light – Stage 2 [Chpt04Stg2]
Level 1 – Smash and Grab (15)
Solution: D D L U U L U R D L U L U R D
Jewel: D D L U U L U R D L U L D R U DUDUD
Level 2 – Let There Be Light (6)
Solution: R D R U L D
Jewel: R D R U L RLRLR
Level 3 – Sweet Spot (5)
Solution: D L U R U
Jewel: R U D U
Level 4 – Polarized (10)
Solution:
O1: R D R U L
O2: L U R D L
Jewel: O1: R D R U LRLRL
Ray of Light – Stage 3 [Chpt04Stg3]
Level 1 – Cross the Beams (11)
Solution:
O2: U L U D R D L
O1: R D
O2: U L
Jewel: O2: R UDUDU
Level 2 – Event Horizon (10)
Solution: U L U R D R U L U R
Jewel: U L D R U DUDUD
Level 3 – Shifting of Power (24)
Solution:
O1: L R U L D
O2: R U R D L U D R
O1: L D
O2: U L D
O3: L U R D
O2: R D
Jewel: O3: RLRLR
Timekeeper Portal 8am: O2: R U R LRLRL
Level 4 – Light Headed (14)
Solution: U R D L D D R (Break gold) L U R D R D D
Jewel: U RLRLR
Ray of Light – Stage 4 [Chpt04Stg4]
Level 1 – A Light Push (9)
Solution: L D R D R U D L U
Jewel: L D R D R U L RLRLR
Level 2 – Gifted (6)
Solution:
O2: U L R D
O1: U L
Jewel: O1: L U R LRLRL
Level 3 – Peace of Mind (12)
Solution: L U L D L D R U L D L D
Jewel: L U L D L D R U DUDUD
Timekeeper Portal 9am: D L U R U D R U R U L D UDUDU
Level 4 – Particle Accelerator (11)
Solution: L D R U R U R U R L L
Jewel: L U R U L D UDUDU
*** Chapter 05 – Positive Energy *** [Chpt05]
This chapter introduces red orbs that disappear along with any blue
orbs they touch
Positive Energy – Stage 1 [Chpt05Stg1]
Level 1 – Roadworks (5)
Solution: R U L D L
Jewel: L D UDUDU
Level 2 – Sacrificial Lamb (5)
Solution:
O1: R
O2: U R U R
Jewel: O2: U R UDU
Level 3 – Tripwire (3)
Solution: U L U (shortest puzzle in the game?)
Jewel: L (Hidden in a red orb. Lame.)
Level 4 – Coordination (15)
Solution:
O2: R U D L D
O3: D L D
O1: D
O3: U D U L U D
(Thanks to Debbie for fixing an error in this solution)
Jewel: O2: U R UDUDU
Positive Energy – Stage 2 [Chpt05Stg2]
Level 1 – Control Room (20)
Solution:
O2: L
O1: U R D R D R U R U L D
O2: R U
O1: U R D R D L
Jewel:
O1: U R D R D R U R U L D
O2: L UDUD
Level 2 – Ice Breaker (14)
Solution:
O1: U R U L D D L U R R
O2: R L D
O1: U
Jewel:
O1: R R
O2: UDUDU
Timekeeper Portal 10am: O1: U R U L RLRLR
Level 3 – Stand Clear of the Doors (20)
Solution:
O1: D
O2: L U L R D L U L R D R U L R U
O1: U R U L
Jewel: O2: (LDRURD)x3
Timekeeper Portal 11am: O2: L U L R D L U L R D R U R D L DUDUD
(Thanks to Savannah B for correcting an error in the
Timekeeper Portal solution)
Level 4 – Thaw (12)
Solution:
O3: L R U D D
O2: L
O1: L L D D
O2: L D
Jewel: O3: L L L U L UDUDU
Positive Energy – Stage 3 [Chpt05Stg3]
Level 1 – De-Icer (6)
Solution: L R U L U L
Jewel: D L DUDUD
Level 2 – Divided (9)
Solution: R UDUDU
Jewel: D R U D L U R D R
Level 3 – Running a Red Light (8)
Solution: R U RLRLR
Jewel: R U L U R U L D
Level 4 – Guiding Light (38)
Solution:
O2: L
O3: L
O4: L U L D L D U R D R D R U
O1: R L L R U R U U D R U D R U
O2: R D R D R U
O3: R D R
Jewel: O4: L U L D L U R LRLRL
Timekeeper Portal 12pm: O4: L U L D L U R U U LRLRL
Positive Energy – Stage 4 [Chpt05Stg4]
Level 1 – Rings of Light (14)
Solution:
O1: L
O2: U R D R U L D L U L D R
O1: R
Jewel: O1: U
Level 2 – Frozen Assets (22)
This was a hard puzzle. 2 hints:
1) There’s no returning back from the right-side of the
puzzle
2) The only way to get back to the position to light the
gold diamonds is to leave the top ice block unbroken until
the end. O2 must be the one to pick up the gold orb.
Solution:
O2: D R D U L (Pick up the orb and wait)
O3: L U D R U L D L U
O1: D R D
O2: U
O3: L U D L
Jewel: O2: RLRLR
Level 3 – Insulation (25)
Solution:
O1: L U R D U L D L D R U R L D L U D R U R
O2: R D L D L
Jewel: U RLRLR
Timekeeper Portal 1pm: L U R L D R U L RLRLR
(Thanks to Style Selling for fixing an error in the solution)
Level 4 – Cargo (17)
Solution:
O1: R D L U L
O2: D R D L U R D L U R D U
Jewel: (Hidden behind red orb)
O1: D L U
O2: U R D L U L UDUDU
*** Chapter 06 – Guiding Spirit *** [Chpt06]
In this chapter, the red orbs move automatically whenever a blue orb
moves
Guiding Spirit – Stage 1 [Chpt06Stg1]
Level 1 – Doppelganger (7)
Solution: R D R U L U L
Jewel: R D R U L U DUDUD
Level 2 – False Start (12)
Solution: U D L U L D L U L D L U
Jewel: U D L U L D L U L DUDUD
Level 3 – Twisted (29)
Solution: D R U L D R U R D L U D U, R U L D D U L R D R U D R
U D
Jewel: D R U L D R U R D L U D U, R U L D DUDUD
Timekeeper Portal 2pm: (Portal is above the starting point)
D R U L D R U R D L U D U, R U L D L U
R D L UDUDU
Level 4 – Discovery (11)
Solution:
O1: U
O2: U
O3: U D U R D U L D R
Jewel:
O1: U
O2: U
O3: U DUDUDU DUDUD
Guiding Spirit – Stage 2 [Chpt06Stg2]
Level 1 – Patrols (15)
Solution: R D U R U R U D L U R L D R D
Jewel: R D U R U R U D L U R L D R LRLRL
Level 2 – GO! (21)
Solution:
O1: U L U R U D L D
O2: R D R U D L U D R D L U
Jewel: O1: U L U R LRLRL
Level 3 – Escape Plan (16)
Solution: R U L R, L R L R L D L, U R D L U
Jewel: R U L R, L R L R L D L, U R L
Level 4 – Dirty Work (6)
Solution: R L D U R L
Jewel: R L D U R D L U L RLRLR
Guiding Spirit – Stage 3 [Chpt06Stg3]
Perfect score is 13, but it’s easy to beat this in 8 moves.
There’s also a 5-move guide that exploits the game mechanics.
See [SecBtU]
Level 1 – Chase Me! (8/13)
Solution: R D R U D L U R
Jewel: U R U L U LRLRL
Level 2 – Entrapment (15)
Solution: L U L R, U L D U R D L D L U R
Jewel: U L D RLRLR
Level 3 – Matter and Anti-Matter (10)
Solution: D L D L R U L D R U
Jewel: D L D L R U L D UDUDU
Level 4 – In Case of Emergency (20)
Hint: Avoid the green block
Solution: R D R, L U L, D R L, L D R L U R U L, U R D
Jewel: R D R L R UDUDU
Guiding Spirit – Stage 4 [Chpt06Stg4]
Level 1 – Reunion (4)
Solution:
O2: D
O1: D U D
Jewel:
O2: D
O1: DUDUD
Level 2 – Roadblock (12)
Solution: L U L U R U R D, U R D L
Jewel: L U L U R U R D, U D R U R U L U L D UDUDU
Timekeeper Portal 3pm: L U L U R U R D, U D R U R U L U L D L
U LRLRL
Level 3 – Chain Reaction (10)
Despite being only 10 moves, this is a surprisingly-hard
level. This is also one of the harder jewels to get.
Solution:
O1: R U U
O2: U U R D
O1: D
O2: D U
Jewel:
O2: L D L D L
O1: R U U R R
O2: R U R U R U R D D
O1: L RLR
Level 4 – Carousel (11)
Solution: R U D U D L D U R U R
Jewel: D U R (LR)x3 L DUDUD
*** Chapter 07 – In Bloom *** [Chpt07]
This chapter introduces roses, which open and close whenever something
bumps into them. While open, they can pop orbs/raindrops.
In Bloom – Stage 1 [Chpt07Stg1]
Level 1 – A Rose By Any Other Name (9)
Solution: L U R U R D L U L
Jewel: L U R U R D L D L U RLRLR
Level 2 – Blossom (7)
Solution:
O1: R D
O2: R U R U L
Jewel:
O1: R D
O2: R U R D RLRLR
Level 3 – Sharpest Thorns (23)
Solution: L D R U R D R, L U L D R D R U D L U R U R D R
Jewel: L D R D R U D L U R, L D R UDU
Level 4 – Upwardly Mobile (19)
Solution:
O1: D R L U
O2: L D R U R D U L D R
O3: L D R L U
Jewel:
O1: D R L U
O2: L D R U R D U L D R
O3: L D R U L RLRLR
In Bloom – Stage 2 [Chpt07Stg2]
Level 1 – The Secret Garden (24)
Solution:
O2: D U R
O1: U R D L U L D U R D R U R D, U L D L U R U
Jewel: O1: R L D LRLRL
Level 2 – Perfect Symmetry (11)
Solution:
O2: R U R U L D L U
O1: R L U
Jewel:
O2: L U
O1: L U L RLRLR
Level 3 – Barbed Wire (7)
Solution: U L D L D U R
Jewel: R U R D L RLRLR
Level 4 – Sense and Sensibility (30)
Solution: L U R D L, R U L D L R D R U R, L D R U D L U L U
L U R D U L
Jewel: L D R D R D L U DUDUD
(Thanks to Michael K for fixing an error in the solution)
In Bloom – Stage 3 [Chpt07Stg3]
Level 1 – The Old Switcheroo (27)
Solution:
O2: R U R L U
O1: U
O2: D
O1: D R
O2: U
O1: U L
O2: D
O1: D R
O2: U
O1: U R D
O2: D R D L U L U L
Jewel:
O2: R U R L U
O1: U
O2: D
O1: D R
O2: U
O1: U L
O2: D
O1: D R
O2: U
O1: U R LRLRL
Level 2 – Outhouse (23)
Solution: R U D L U R D R U L D R D L D (break gold block) U R
U L U R U R
Jewel: L U R U RLRLR
Level 3 – Fort Knox (11)
Solution: L U L D U L D R D R D
Jewel: R DUD
Timekeeper Portal 4pm: L U L U L RLRLR
Level 4 – Cannon Fodder (26)
Solution:
O1: U D R U R
O4: U L
O3: R U R D L
O2: R U R D L U
O1: U R U R D R D U
(Thanks to Style Selling for fixing an error in the solution)
Jewel:
O1: R U R
O4: U L
O1: U D
O3: U L
O1: U D
Timekeeper Portal 5pm:
O1: R U R L
O4: U R D L
O1: R L
O3: U R D L
O1: R L
In Bloom – Stage 4 [Chpt07Stg4]
Level 1 – Nectar (17)
Solution: R U L R D R U L D R U L D R U L D
Jewel: L U D R D UDUDU
Level 2 – Spring Clean (13)
Solution: R L U R D U R D R U L U L
Jewel: R L R D L U L D U R D R U L R
Level 3 – Vacuum (9)
Solution: R U R U R U R U L
Jewel: U R U L U R
Level 4 – Firing Squad (17)
Solution:
O2: R D L U D
O1: U L U R
O2: U R U L
O3: D U R D
Jewel: U R (DLUR)x2
Timekeeper Portal 6pm: O2: R D L D R U DUDUD
*** Chapter 08 – Resolution *** [Chpt08]
Resolution – Stage 1 [Chpt08Stg1]
Level 1 – Crucifix (6)
Solution: U R D L U U
Jewel: U L D RLRLR
Level 2 – Tunnel Rats (3)
Solution:
O2: R
O1: U D
Jewel: O1: LRLRL
Level 3 – Platforms (24)
Solution: U L U R U L D R U R D L D (break gold block), R D R
L U L U R U L U
Jewel: U L U R U L D R U R D L D (break gold block), R LRLRL
Timekeeper Portal 7pm: U L U R U L D R D L DUDUD
Level 4 – Ice and Gold (21)
Solution: D L R U U L U D D D R D L, R U L D L D R L
Jewel: D L R U U L U D D D R L L D U D U D
Resolution – Stage 2 [Chpt08Stg2]
Level 1 – Split Personality (9)
Solution: U L R U D L D R U
Jewel: R D L RLRLR
Level 2 – Best of Both Worlds (10)
Solution: U L D R L U L D R U
Jewel: U L D R L U DUDUD
Level 3 – Reality Distortion Field (20)
Solution: L D L D U, L U R D R D, U L D L D L R U R
Jewel: U LRLRL
Level 4 – Do, or Do Not (20)
Solution: D R U R U L U R D R, D L U R D L D L U R
Jewel: R D L U R U LRLRL
(Additional thanks to Julian N for correcting an error here)
Resolution – Stage 3 [Chpt08Stg3]
Level 1 – Clean Sweep (10)
Solution: U R D L U L D U L R
Jewel: It’s hidden, but you can’t miss it.
Level 2 – Ice Age (19)
Solution: L D L U D D L R U L R, U D L U D R U D
Jewel: D L U U
Level 3 – Kept in the Dark (18)
Solution:
O2: R D R D L
O1: D R U R D
O2: R U L D L R L U
Jewel: O2: R D R D L UDUDU
Timekeeper Portal 8pm:
O2: D L
O1: D R U R D
O2: R D UDUDU
Level 4 – Enigma Machine (24)
Solution: U R U R U R D R D, U L U R D L D L U R, D R U R U
Jewel: U R UDUDU
Resolution – Stage 4 [Chpt08Stg4]
Level 1 – Billiards (16)
Solution:
O3: L U R D L R R D L
O1: D
O2: U D U D R U
Jewel: O3: RLRLR
Level 2 – Poisoned Arrow (14)
Solution: R D R R D R U D L U R D U
Jewel: R D R R D R U U L RLRLR
Level 3 – Drip Drip Drip (11)
Solution:
O1: U L D
O2: R U L D R U L R
Jewel: O1: D L U
Level 4 – Grave Robber (25)
Solution:
O1: D L U D R L U L
O2: R L D
O4: L R R D L U R D L
O3: R D
O2: L U D
Jewel:
O1: D L U D R L U R D
O2: D L U R DUDUD
Timekeeper Portal 9pm: O2: R R R D (RULD)x3
*** Chapter 09 – Testament [Chpt09] ***
Final stage of the game! Nothing new introduced. Just harder levels.
Testament – Stage 1 [Chpt09Stg1]
Level 1 – Crossfire (11)
Solution: L U L D U R D L U L U
Jewel: L U L D RLRLR
Level 2 – Mirror Mirror (20)
Solution: R U D U L, D U D R D R U L D R U L U R D
Jewel: R U D U L, D U D R UDUDU
Level 3 – Antidote (18)
Solution: D R U D U L D D R U D D U R D L D R
Jewel: D R U D U L D D R U D D U R D L D UDUDU
Level 4 – Feedback Loop (17)
Solution:
O1: L D R U R U D R D
O2: U R D L U U L U
Jewel: O1: U R D L U DUDUD
Testament – Stage 2 [Chpt09Stg2]
Perfect score is 34. There’s actually a brilliant 33-move
solution found by Toothless2603. See section [SecBtU] for solution
Level 1 – Visiting Time (34)
Solution:
O1: R U
O2: R U R U L R D
O1: D L D R
O2: L U L D R D L
O1: D L U L U R D R D R U L U R
Jewel: O2: R U LRLRL
Level 2 – Shapes (18)
Solution:
O1: L D R U
O4: D L U
O3: L R U L U L U R U
O2: D R
Jewel: O3: L D RLRLR
Timekeeper 10pm: This was the hardest portal to find. I
literally tried hitting every single wall before I concluded
that there was only one I hadn’t hit. Getting to it is also
quite difficult and required a bit of timing.
The portal is located right above the red spike.
Fortunately, Cai TS has since found a much more simple and
elegant solution:
O3: L
O2: R U R D L U R
O1: L D R U R
O2: U RLRLRL
(Additional thanks to Joey L. for correcting a typo in the
original solution.)
Level 3 – One By One (16)
Solution:
O1: L U R L D R
O2: U D R D U L D U R D
Jewel: O1: R UDUDU
Level 4 – Door Lock (24)
Solution:
O1: D R U L D R U (7), R U R D L D R L (break ice), U R U L
R U R
O2: R D
Jewel:
O1: D R U L D R U, R D L D L (hidden behind a green block)
Testament – Stage 3 [Chpt09Stg3]
Level 1 – The Other Side (19)
Solution:
O2: U R D R D (green block), U R D R L U L D R D
O1: L D U R
Jewel: O2: R U DUDUD
Timekeeper Portal 11pm: O1: L D L DUDUD
Level 2 – Death Valley (10)
Solution: U L D L U L U R D R
Jewel: D R D
Level 3 – Nostalgia (26)
Solution: L U L (grab gold), D R D L D (mid gold block), U R D
(left gold block), U L D L D (right gold block), U L
D R D L D, U R D
Jewel: D L U DUDUD
Level 4 – The Chasm (12)
Solution: U L L D R D U R D L L L
Jewel: U L L D R D U R D L L D UDUDU
Testament – Stage 4 [Chpt09Stg4]
Level 1 – Affairs in Order (22)
Solution:
O1: D L D L U R (break ice), U R U D (break ice), L U R U L
O2: L R R U R U L
Jewel: D L D L RLRLR
Level 2 – Dream is Collapsing (24) (A reference to “Inception”)
Solution:
O3: R U R U R D U L
O4: R U R
O2: U L D R U R (6)
O3: D L D
O1: R U L D
Jewel: O3: R U R U RLRLR
Level 3 – All In! (37)
Solution:
O1: R D U (break ice), U D R D R U (break ice), D L U R D
O2: D L
O1: U R U
O2: D L D R R (break gold), L U L U D L U L (break ice),
R U R U R
Jewel: R D U U D L D L U R U L D R U DUDUD
Timekeeper Portal 12am: O1:
O1: R D U (break ice), U D R D R U (break ice), D L U R D
O2: D L D L U L (break ice), R L
O1: U R U
O2: DUDUD
Level 4 – Closure (25)
It took me forever to figure out how to get from 26 to 25
moves. The big hint is not to go out of your way to grab pearls.
Solution: R U R L U R U D R D R U D R U R U L R D L R D R D
Jewel: D R U L D UDUDU
========================
|| Timekeeper Levels || [TKLevels]
========================
*Directions on how to reach each Timekeeper portal can be found with
the solutions to the level containing the portal*
Level 1am (From Prologue, Stage 3, Level 3) (13/14)
Solution (Better than us): R U R L D R D R L U R U R
Time Piece: R D LRLRL
Level 2am (From Prologue, Stage 4, Level 1) (22)
Solution: R U L U R D U L U L U R D R L U L D R U R U
Time Piece: R D L U L U L U R LRLRL
Level 3am (From Illumination, Stage 3, Level 4) (13)
Solution:
O1: R U R D L U R D U
O2: D R
O1: D R
Time Piece: O1: R LRLRL
Level 4am (From A Cold Heart, Stage 1, Level 3) (22)
Solution: U R D L U R D U L U L U L R D R D L U L D R
Time Piece: U R D L U DUDUD
Level 5am (From A Cold Heart, Stage 2, Level 3) (10)
Solution: U D D L U D R L R R
Time Piece: D R LRLRL
Level 6am (From A Cold Heart, Stage 4, Level 3) (19)
This was a fun puzzle. It’s actually quite logical figuring out
which moves you can and cannot make.
Solution: D R U R U R L U D L D R D R D L D L U
Time Piece: U L UDUDU
Level 7am (From A Cold Heart, Stage 4, Level 4) (30)
Solution:
O1: L U D R U
O2: L U L D L D
O1: L U R U R D R U L D R
O2: U R U R D R U L
Time Piece: O1: L U D R U L RLRLR
Level 8am (From Ray of Light, Stage 3, Level 3) (34)
This is a tough puzzle. The trick is to realize that one of the ice
blocks needs to be broken near the beginning
Solution:
O2: D L D R L R U L U L (Pick up gold)
O1: U R D L D R U R U R
O2: D L D L U R D L D R U D D U
Time Piece: O2: D L UDUDU
Level 9am (From Ray of Light, Stage 4, Level 3) (29)
Solution: L U L D R D R D U L U L U L D R D R U L U L U L D R D R U
Time Piece: L RLRLR (I can’t believe it took me so long to find this
time piece when it was right there at the start)
Level 10am (From Positive Energy, Stage 2, Level 2) (44)
Solution:
O1: D R
O2: D R D U L D R
O3: L D L D U D R U L D L R U L U L
O2: D R U L U L U D R D R U R L D L U L U
Time Piece:
O1: D R
O2: D L D R D UDUDU
Level 11am (From Positive Energy, Stage 2, Level 3) (25)
Solution: L D R U L D R D L R U L U R D L U R D L U L R D L
Time Piece: L D R U L D R D L R U L U R D L U R D UDUDU
Level 12pm (From Positive Energy, Stage 3, Level 4) (14)
Solution:
O1: U L D L U R U R D U L D
O2: D U
Time Piece: O1: D R U L RLRLR
Level 1pm (From Positive Energy, Stage 4, Level 3) (8)
Solution: R D L U D R U L
Time Piece: R D R U L RLRLR
Level 2pm (From Guiding Spirit, Stage 1, Level 3) (23)
This is one of the hardest puzzles in the game. Took me awhile to
figure out how to shorten the solution from 24 to 23 moves.
Hint: Go left first and wait for the spike to free the middle orb.
Solution:
O2: L L D U R
O1: D R
O2: L D
O1: U L D R U L D L
O2: D R U L D L
(Thanks to Style Selling for fixing an error in the solution)
Time Piece:
O2: L L D U L D
O1: D R U D U D L
Level 3pm (From Guiding Spirit, Stage 4, Level 2) (13)
Solution: L U D R D U L, R D U L R D
Time Piece: L U U R R D UDUDU
Level 4pm (From In Bloom, Stage 3, Level 3) (11)
Solution:
O3: L L D L U
O2: U L D
O1: L
O2: L D
Time Piece: O2: D D LRLRL
Level 5pm (From In Bloom, Stage 3, Level 4) (20)
Solution:
O3: U R U R L
O2: D R
O3: U D R D L U
O2: L R D L
O1: D R D
Time Piece: O3: LRLRL
Level 6pm (From In Bloom, Stage 4, Level 4) (7)
Solution: L D R D L U D
Time Piece: L U L U R D UDUDU
Level 7pm (From Resolution, Stage 1, Level 3) (22/23)
One of the hardest levels in the game. This one gave me headaches.
This solution uses 22 moves, which is 1 under perfect.
Solution:
O1: R
O3: L D U L U L
O2: R D R D R
O1: L U (I’m assuming the 23-move solution uses U R U instead)
O2: U R U
O4: L D L D
O3: D
Time Piece: L RLRLR
Level 8pm (From Resolution, Stage 3, Level 3) (23)
Solution:
O1: D L D R
O2: L U L U L D R D R D R D R D
O3: D U L D R
Time Piece: O2: D UDUDU
Level 9pm (From Resolution, Stage 4, Level 4) (12)
Solution: D R D L U D R U, L D L U
Time Piece: R D R
Level 10pm (From Testament, Stage 2, Level 2) (25)
For such a hard Timekeeper level to find, this level is actually
pretty straight-forward
Solution:
O1: U
O2: D R U R U R D L D L D (break ice)
O1: D L
O2: D U R U R U L D (break ice) D R D
Time Piece:
O1: U
O2: D R U R U DUDUD
Level 11pm (From Testament, Stage 4, Level 1) (17)
Solution:
O1: L U R L D R U L U (move block) D L U R D R U L
O2: R
Time Piece: L D L U RLRLR
Level 12am (From Testament, Stage 4, Level 3) (15)
Solution: R D U L D L D L, D U L D U R U
Time Piece: R D U L D L D L, D L
==========
|| FAQ || [SecFAQ]
==========
Question: Why are there 145 Jewels but only 144 Levels?
Answer: There is one extra Jewel at the very end.
Question: How do I acquire the “Better than Us” achievement? [SecBtU]
Answer: There are several levels you can beat under the official
“minimum” number of moves. This gives you the “Better than us”
achievement. For some levels, you can exploit the game mechanics (e.g.
orbs get delayed when moving through portal rings, orb can block or
push an already-moving wooden block) to beat the “perfect” score.
List of known levels with “Better than Us” solutions:
– Guiding Spirit Stage 3, Level 1 – Chase Me: 8-move solution
under section [Chpt06Stg3]. 5-move solution below.
– Testament, Stage 2, Level 1 – Visiting Time: Solution below
– Timekeeper 1am: Solution under section [TKLevels]
– Timekeeper 7pm: See 22-move solution under the “Level 7pm” section
“Better than Us” solutions achievable only by exploiting game
mechanics:
A Cold Stage Heart, Stage 3, Level 1: Separate Ways
Credit goes to Toothless2603 for this ridiculous find
Perfect: 22, w/Exploit: 21
Orb 1 is all the way on the left, Orb 2 in the middle.
O1: L U R D R D
O2: R U R
Now here is the tricky part. You need to prevent the 2 wooden
blocks from touching by blocking in-between with Orb 1. You
need to time this exactly right:
O2: D and immediately afterwards O1: L (in fact, just try to
do them as simultaneously as possible)
O1: U R U
O2: D L U L D R U
Guiding Spirit Stage 3, Level 1: Chase Me
Perfect: 13, Under-perfect: 8, w/Exploit: 5
To beat this level in 5 moves, you need to exploit the time it
takes the red orb to go through the ring portal. The last 3
moves need to completed quickly in succession in order to beat
the red orb to all 3 lights:
R D LUR(fast)
Testament, Stage 2 level 1: Visiting Time
Credit goes to Toothless2603
Perfect: 34, w/Exploit: 33
O1: R U
O2: R U R U L
O1: D L D
O2: D R
Now here’s the tricky part. You need to block the gender block
from going completely to the other side. Timing is key.
O1: R, O2: U (immediately afterwards)
O2: L D R D L
O1: D L U L U R D R D R U L U R
Additional thanks to Daniel L for pointing out a typo here
===================
|| Achievements || [Achieve]
===================
This is a list of all 31 achievements (on Android)
Unless explicitly stated, you don’t have to accomplish the tasks for
an achievement in a single level or on the first try
Ad-infinitum – Get stuck in a loop
Aristocrat – Collect 50 pearls
Bye-bye – Die on a first move
Chemist – Merge 4 droplets into 1 in a single level
You can do this on Positive Energy S3 L4 or Testament S2 L2
Clear thinking – Complete every chapter
Electrician – Change a battery on 4 times during a level
Eskimo – Break 10 ice blocks that contain an object
Father Time – Collect 24 time pieces (1 for each hour of the day)
Hadron Collider – Emit a beam at least 20 tiles long
You can achieve this on Resolution S1 L3
The beam needs to shine through a portal ring to extend its length
Icepick – Break 50 ice blocks
Illuminatus – Illuminate blue, gold, and red diamonds at the same time
Inquisitive – Complete a chapter
Jailbreak – Break a droplet out of an ice block
Jeweller – Collect 30 jewels
Lightshow – Cross the beams 5 times at once
5 light beams to be crossing each other simultaneously
You can do this on Ray of Light S3 L3
Lightspeed – Complete a level in under 5 seconds
Momentous – Complete every chapter in perfect moves
Noble – Complete 3 chapters in perfect moves
For clarification, you can mess up any level as long as you
eventually get it in perfect or under moves
Punchline – Change bulbs 200 times during a level
Roses are red – Toggle 50 roses
Royal – Collect every jewel
144 from levels and 1 you can’t miss at the end of the game
Spirited Away – Meet the spirit 3 times
Merge a blue + red orb 3 times. Can’t miss this.
Stagehand – Complete a stage in perfect moves
Thorough – Complete a chapter in perfect moves
Traveler – Travel 200 tiles during a level
Vanity – Watch a full chapter reply
Make sure your device screen can stay on > 5 minutes
Beat the final level of any Chapter (e.g. Prologue), and then
watch through every level replay at the Chapter Complete screen
Versed – Complete 3 chapters
Watchmaker – Discover a timekeeper level
Wormholed – Pass through a seam 40 times
You can get this after reaching Resolution, Stage 2
Just pass through the clear and cloudy space 40 times
Wrapped Up – Wrap around the edge 30 times
****************************************************************************
======================
|| Acknowledgements || [Acknowl]
======================
This guide may be not be reproduced except for personal and private use.
It may not be placed on any web site or otherwise distributed publicly
without author’s permission.
Additional thanks to the following people for contributions and corrections:
Cai TS
Daniel L
Debbie
Joey L
Julian N
Karl H
Kathleen M
Michael K
Savannah B
Style Selling
Toothless2603
****************************************************************************